As outlined in the early boxed sets (Ravenloft: Realm of Terror and Ravenloft) and the second edition campaign setting Ravenloft: Domains of Dread (first published in August 1997), Ravenloft is not a world in the traditional sense. Yet the horrors that lurk in the Domains of Dread that make up Ravenloft are widespread. DMs and players might be most familiar with the setting’s most famous corner, the domain of Barovia, having campaigned against the infamous vampire Count Strahd von Zarovich. When it comes to horror, there’s no better D&D setting than Ravenloft. “Grabbing a sword, going into a creepy hole full of monsters, and not knowing whether you’re going to come back out alive: That’s absolutely a horror story.” “Dungeons & Dragons has always been a horror game,” Wes suggests. Wesley Schneider describes his colleagues as “a team full of horror fans who absolutely love Ravenloft.” Following the successes of Curse of Strahd (blending gothic horror and D&D), Eberron: Rising from the Last War (steampunk plus D&D), and Mythic Odysseys of Theros (Greek myth meets D&D), bundling together every possible flavor of horror with the world’s greatest roleplaying game should scratch a similar itch. From Dragon+ Magaize "Much like Thanos’ quest to complete his jewelry collection in the Marvel Cinematic Universe, Van Richten’s Guide to Ravenloft may have been “inevitable”, as Design Lead F.
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